Sep 24, 2006, 11:12 AM // 11:12
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#461
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Wilds Pathfinder
Join Date: Jul 2006
Location: The Netherlands
Profession: W/
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Quote:
Originally Posted by lambda the great
Bump, Anet added a "Order" command for henchemn which makes soloing Bosses in SF 1000X easier.
Grab the Orozar quest, run in and Kill the first group(was nearly impossible solo) now Click on the 'order" flag and leave your henchies here,
run to where the red arrow is pointing, kill that boss.
Click on the (x) under your radar, the henchies should follow run past the giant smasher thingies skip the Furnace Guardian run to where the boss usually spawns(Across the bridges) kill everything BUT the boss run away set a Flag point for your henchies(Make sure it's far enough away(in the grey)) Run back and kill the boss. Continue to do the rest of your typical Oro Farm run. Once your done killing the boss, run back outside to Grenths Footprint, kill the way to get to orozar run back in, Repeat.
I've yet to try this with Final Assault.
Hopefully this will be easier? Ya think?
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How are the drops, when you use hench? Do you still get greenies, like when you solo this tour?
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Sep 24, 2006, 07:16 PM // 19:16
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#462
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Academy Page
Join Date: May 2006
Location: Stockholm Sweden
Guild: LF HA Guild
Profession: Mo/
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Ya I wonder? Do you get the greenies for yourself?
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Sep 24, 2006, 08:20 PM // 20:20
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#463
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Jungle Guide
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
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If yor've ordered the henchmen to stay far enough away(when there names are greyed out) It's the same as soloing, all drops go to you.
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Sep 24, 2006, 08:27 PM // 20:27
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#464
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Jungle Guide
Join Date: Apr 2006
Location: Left GW
Guild: Proud Member of : Glob of Ectospasm [GoE]
Profession: W/
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It goes 1000x faster then soloing:
Thanks again Lambda!
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Sep 26, 2006, 04:57 PM // 16:57
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#465
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Academy Page
Join Date: May 2006
Location: Stockholm Sweden
Guild: LF HA Guild
Profession: Mo/
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Ya Now I know that but now I have to w8 til Nightfall comes then I solo the shit outta Sorrow Furnace. Thanks again Lambda!
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Sep 27, 2006, 08:12 AM // 08:12
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#466
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Wilds Pathfinder
Join Date: Jul 2006
Location: The Netherlands
Profession: W/
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How?
@ Lambda
How do you do it, to keep Orozar alive? Everytime when I try this build and solo stuff, Orozar dies and if he dies, I'm f***ed.
How do you do that?
So if I'm looking at your screenshots, you leave the hench at the top of the "mountain", so after the first group you killed, you leave them there?
Thanks for your advise...
Jorgen
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Sep 27, 2006, 11:00 AM // 11:00
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#467
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Frost Gate Guardian
Join Date: Aug 2006
Location: Portugal
Guild: Cold Black Eyes
Profession: W/
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Till Nightfall arrives you cannot use lambda latest "strategy" the henchman control buttons have been removed
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Oct 22, 2006, 01:09 PM // 13:09
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#468
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Desert Nomad
Join Date: Mar 2006
Profession: A/
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5 more days till nightfall!!!!
(I bet anet will read this thread and get rid of the order henchies thing)lol
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Oct 26, 2006, 03:11 AM // 03:11
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#469
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Academy Page
Join Date: Jan 2006
Profession: W/N
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OMG this works so well and easily I have so many greans by just farming GF !!!!
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Oct 26, 2006, 04:15 PM // 16:15
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#470
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Wilds Pathfinder
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Do you guys also clear the group in which the boss is with hench or you clear the group where the boss in is by yourself?
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Oct 26, 2006, 05:52 PM // 17:52
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#471
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Academy Page
Join Date: May 2006
Location: Stockholm Sweden
Guild: LF HA Guild
Profession: Mo/
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Grenth Footprint greens Sucks Ass. Drago's Flatbow and other stuff rocks.
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Oct 30, 2006, 02:22 PM // 14:22
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#472
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Pre-Searing Cadet
Join Date: Dec 2005
Guild: DSD
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how do you handle the dolyak masters (healer) now?
they always run away since the last update >.<
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Oct 30, 2006, 02:27 PM // 14:27
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#473
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Jungle Guide
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
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I've never bothered with them...I always just ran awway.
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Oct 30, 2006, 03:36 PM // 15:36
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#474
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Pre-Searing Cadet
Join Date: Dec 2005
Guild: DSD
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but they heal the others don't they?
or do you just skip those groups
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Oct 30, 2006, 10:42 PM // 22:42
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#475
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Jungle Guide
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
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You have to over...pressure? the monk, like Riposte+D Riposte the carvers(Make sure your hitting something else with your sword) then GB the healer Eventually you'll have most of them dead.
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Oct 31, 2006, 12:30 AM // 00:30
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#476
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Academy Page
Join Date: Aug 2006
Guild: Brotherhood of Kain
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The information on the first page is still correct then? Cause I'll finally have a use for my Warrior if this works as well as it seems to. I just want to kill Drago and Rago, is that possible with this build?
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Oct 31, 2006, 01:19 AM // 01:19
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#477
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Jungle Guide
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
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Still havn't fough rago...but yeah you can take any boss down with this build...(Cept some monks)
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Nov 05, 2006, 05:33 PM // 17:33
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#478
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Academy Page
Join Date: May 2006
Location: Stockholm Sweden
Guild: LF HA Guild
Profession: Mo/
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I just notice that Dolyak Master/Priest of Sorrow/Dredge Shaman they run away from you. And when you try to chase them down they just "kiting" you. They stay just outside your agro range. Which means you can't out damage your foe with just Final Trust and "white damage".
T_T
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Nov 06, 2006, 10:28 AM // 10:28
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#479
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Wilds Pathfinder
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Quote:
Originally Posted by manager
Till Nightfall arrives you cannot use lambda latest "strategy" the henchman control buttons have been removed
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Sorry this was developed long ago (during Prophecies) by Pega Aki.
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Feb 28, 2007, 05:48 AM // 05:48
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#480
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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lrn2writewithincontextkthxbai
Besides, there weren't control buttons during Proph.
Lamda = God.
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